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Note: In this post, I will not be covering how to unpack the game content as I have already covered this before in a previous post. You must unpack the game files before starting here, so for instructions on how to do that please follow the other guide I created, and then come back to this post which is purely focusing on textures and models.
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Run DEMDDatabase.exe and open the unpacked database from the DXMDExtract extraction
In the file tree, search for the texture(s) you want, for example for character textures, they are usually found under characters > {character you want} > {character you want}_material, etc.

Select the .tex file and go to File > Export as... > and then you can save the individual texture



Similar to the above, character models can be exported following the same method, just instead of going into the character materials, go back one step and find the character model file. This can be exported as an .obj file

You can also export all the textures and meshes for a specific character by going to their parent node in the tree > File > Mass fast export.



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Note: This will not work unless you set your fast export savepath. To do this, go to File > Settings > Fast export tab > select the folder you wish to save to, and you can also change the automatic Image format and Models format from here too
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This provides the basis of extracting meshes; it is possible to load and combine the different mesh parts and material textures into Blender (or preferred 3D software):

At the time I wrote this guide (Mar 2023), DEMDdb was working properly, i.e. the mesh parts would export with the file format selected.
However, lately, it has occured to me and a few others who tried following this guide, that some errors seem to occur where the mesh does not export, or the only format it will export is an .stl or a format you don't want. While you can still get at the mesh, anything more functional like the rig or weights will not be exported in that format, so it is not ideal whatsoever.
I have since found a way to do this while bypassing DEMDdb all together. Below is the workaround for when DEMDdb fails to export meshes, using DXMDmodel and PureHair, as well as a brief explanation on how to get the mesh working with XNA Lara posing studio.