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Note: All tools used are linked at the bottom of the post.

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  1. Locate the Maps .ibd file that contains the textures you're looking for. For the Steam version of the game, they can be found in this directory:

Steam\\SteamLibrary\\steamapps\\common\\Deus Ex Invisible War\\content\\DX2\\Maps

![](<https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYGtSSa3zaRrnwjzj3ppnLrMOzSIZWW32QlLVJ75smj2bL22CDJAiB6Xj-I_nES9uj0NG5QRkuwAmZk1vH2QzcG3zLicI2zjjeC1zbr0vcRxo07nlkDoOzmjBnSiNiKz_uX9zdqLawNCe3Cw9S4xCyfa9xk3Iu_SN34bHVzExqQNT8Q19e8XCX5NlI20gX/w640-h289/maps-folder.png>)

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**Note:** If you're not sure which .ibd file has the specific texture you're looking for, the method I used was downloading any texture pack mod, such as the **Deus Ex: Invisible War ESRGAN Pack**. You don't need to install anything or add the mod to your game, you can simply view the contents of the files in your file browser.

I used this to scroll through all the textures and visually find the file I wanted, and thus the name of the file I was looking for. I searched for this file in the **Deus Ex 2 Materials Spreadsheet** (created by Akven on ModDB) to determine the original texture database that particular texture was from (found in the MLB file column on the right).

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![](<https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYrkwOWO8e9P6TIqV0hgWQjdpOohSSKkkDYrOUJzyb_a9sxg9zWQ4JVai-0ZqDEru0rdRgkeDXIxFEMotZ0seKsFUY3s2yxxuy7ARdxWLcjwur01jhg7UiWHe5HGZHb5z0ebRiemEBg9bUQxxSWp9fS9sYRQW8xoFB4RZ83YURyoCo7QN7T_yFOC9vWkZo/w640-h320/ersgran-search.png>)

![](<https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkwPEAm_ENoZgc46CqVH1g0k5L8F0YwTnMhbetJEcxT7oIlN1opzSJ5KiW6yp9QRhSjOa3hAJNHKEmnsq4w6iwCCjOIWgdeOzq_-fza8UFB40sqlBXQiQMWw84TMrOyxoYOtGk6CM7PLX9bdvImTBXg8AqDEmzOkNVKaTsOD1R04nQaCo8G2ctlWCUaYy9/w640-h128/spreadsheet.png>)
  1. After locating the .ibd file, you can copy it and paste it in another folder on the desktop, and use that as your working directory.

  2. Next, download the Thief 3 Tools .zip from Thief 3 Sneaky Upgrade on ModDB. This .zip file contains the tools needed to extract the textures from the .idb files. The particular file we need from that .zip is ibt_xbt_ibd_texture_extract.exe. Unzip the archive and drag this .exe file into the folder you created earlier with the .idb file you want to extract.

  3. Double-click the .exe file, and it should run automatically on the .idb file in the folder, producing a subfolder called "Extracted" in the same directory.

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    Note: I was describing how to find a specific texture in this guide as I didn't want to extract everything, however you can just extract all the textures by placing ibt_xbt_ibd_texture_extract.exe in the Maps folder and running it there instead, and all the textures should extract into a new subfolder called "Extracted" as before, but within the Maps folder.

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  4. In the Extracted folder, all the image textures found in the .ibd file should be extracted in .dds file format.

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    Note: If you want to edit the files they can be opened in an image editor, such as Photoshop, however a .dds file plug-in may be required, such as NVIDIA's Texture Tools Exporter (or the legacy version if you don't have access to a CUDA-accelerated GPU) or Intel's Texture Works Plugin. Links are provided below.

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Tools

Tools (Editing & Exporting DDS Files)