⬅ Go Back to Master Guide List
<aside> 💡
Note: All tools used are linked at the bottom of the post.
</aside>
Steam\\SteamLibrary\\steamapps\\common\\Deus Ex Invisible War\\content\\DX2\\Maps

<aside>
💡
**Note:** If you're not sure which .ibd file has the specific texture you're looking for, the method I used was downloading any texture pack mod, such as the **Deus Ex: Invisible War ESRGAN Pack**. You don't need to install anything or add the mod to your game, you can simply view the contents of the files in your file browser.
I used this to scroll through all the textures and visually find the file I wanted, and thus the name of the file I was looking for. I searched for this file in the **Deus Ex 2 Materials Spreadsheet** (created by Akven on ModDB) to determine the original texture database that particular texture was from (found in the MLB file column on the right).
</aside>


After locating the .ibd file, you can copy it and paste it in another folder on the desktop, and use that as your working directory.

Next, download the Thief 3 Tools .zip from Thief 3 Sneaky Upgrade on ModDB. This .zip file contains the tools needed to extract the textures from the .idb files. The particular file we need from that .zip is ibt_xbt_ibd_texture_extract.exe. Unzip the archive and drag this .exe file into the folder you created earlier with the .idb file you want to extract.


Double-click the .exe file, and it should run automatically on the .idb file in the folder, producing a subfolder called "Extracted" in the same directory.

<aside> 💡
Note: I was describing how to find a specific texture in this guide as I didn't want to extract everything, however you can just extract all the textures by placing ibt_xbt_ibd_texture_extract.exe in the Maps folder and running it there instead, and all the textures should extract into a new subfolder called "Extracted" as before, but within the Maps folder.
</aside>
In the Extracted folder, all the image textures found in the .ibd file should be extracted in .dds file format.

<aside> 💡
Note: If you want to edit the files they can be opened in an image editor, such as Photoshop, however a .dds file plug-in may be required, such as NVIDIA's Texture Tools Exporter (or the legacy version if you don't have access to a CUDA-accelerated GPU) or Intel's Texture Works Plugin. Links are provided below.
</aside>
